Damage Types

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Damage Types

Postby IsodorRodosi » 27. Aug 2011, 08:53

Hey Marlon

How you think about different dmg types for weapons?
Bows/Crosbows/daggers/spears = Pirce dmg
Axe/Swords/Polearms = Slash dmg
Hammers/clubs = Crush dmg

Than u can add resistences against them, so different chartypes are different effective in different areas.

For example: Skeletons : 80% pirceresitence, 30% Slashresistence, -40% crushresistence

Or so.

It support teamplay, and charvarity.
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Re: Damage Types

Postby Marlon » 27. Aug 2011, 11:44

Great thing!
I made a sticky and hope many players will comment this.
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Re: Damage Types

Postby Swole » 29. Aug 2011, 10:12

this would be great.. :? cuz then playing melee characters would be rare.. oh wait it already is :lol:

(need serious magic/range balancing)
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Re: Damage Types

Postby BLooDFReeZiNG » 29. Aug 2011, 11:17

I very like this idea and i propose something with lapis for this kind of damage
new kind of dammage it could work on everykind of attack like magic, melee, pierce, Dark, Light, Fire, Poison, Cold, Earth Etc...
Each Element have a failure and quality on others
This lapis have the possibility to change his elements but only 1 Can be wearing per all stuff
Exemple : Fire Stone will do 140 % damage on Ice 60 % on EArth 100 % on Pierce 120 on Light etc..
What is lapis ?? :
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Re: Damage Types

Postby LorenzO » 29. Aug 2011, 17:55

Very good .
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Re: Damage Types

Postby Nephlem » 28. Dec 2011, 22:03

think it would be an awesome idea :)
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Re: Damage Types

Postby BLooDFReeZiNG » 24. Feb 2012, 09:25

7) What is an elemental lapis?
Each element lapis have a failure and quality on others: cold element have a quality against fire but have a failure against wing, fire have a quality against earth but have a failure against cold, earth have a quality against wing but have a failure against fire and finally wing have a quality against cold but have a failure against earth.
Elemental lapis can only be wearing on weapons and you can't wear more than one elemental lapis per weapon


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Re: Damage Types

Postby Shiver » 4. Jul 2012, 11:17

IsodorRodosi wrote:How you think about different dmg types for weapons?
Bows/Crosbows/daggers/spears = Pirce dmg
Axe/Swords/Polearms = Slash dmg
Hammers/clubs = Crush dmg

Than u can add resistences against them, so different chartypes are different effective in different areas.

For example: Skeletons : 80% pirceresitence, 30% Slashresistence, -40% crushresistence


the ideea is good but i think the dmg type should remain as they are and those extra things added as "chance", for example :
- lets say the bow has 30 dmg (normal dmg) but to have lets say 10% chance for doing a "pierce hit" which could ignore target defense resulting in a greater dmg value on that hit
-lets say axe does 30 dmg and 10% chance to do a "slash hit" which could be counted as a 2x or 3x hit
-lets say hammers does 30 dmg and 10% chance to do a "crush hit" which could be area of effect hit which will dmg more than 1 monster (if there is more than 1 near ur target)
etc

seems more balanced since the "pierce, slash, crush" are not dmg types, they are more like effects
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