IsodorRodosi wrote:How you think about different dmg types for weapons?
Bows/Crosbows/daggers/spears = Pirce dmg
Axe/Swords/Polearms = Slash dmg
Hammers/clubs = Crush dmg
Than u can add resistences against them, so different chartypes are different effective in different areas.
For example: Skeletons : 80% pirceresitence, 30% Slashresistence, -40% crushresistence
the ideea is good but i think the dmg type should remain as they are and those extra things added as "chance", for example :
- lets say the bow has 30 dmg (normal dmg) but to have lets say 10% chance for doing a "pierce hit" which could ignore target defense resulting in a greater dmg value on that hit
-lets say axe does 30 dmg and 10% chance to do a "slash hit" which could be counted as a 2x or 3x hit
-lets say hammers does 30 dmg and 10% chance to do a "crush hit" which could be area of effect hit which will dmg more than 1 monster (if there is more than 1 near ur target)
seems more balanced since the "pierce, slash, crush" are not dmg types, they are more like effects