DIABLO MOD FOR FORGOTTEN ELEMENTS !!

General Discussion about the Game

DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby BLooDFReeZiNG » 20. Aug 2011, 17:47

Hello Forgotten Elements community today I propose you some ideas for get a better game play with 3 news difficulty mode and a new system for implanting attributes on items with stone called lapis system, I hope you will enjoy.

I remade this topic because I will describe it with more accuracy and for it will be easier to understand what I written.




Difficulty Mode
What is a difficulty mode? When you start the game you enter in the first difficulty mode: normal mode. When you finish the game in a difficulty mode you will have the possibility to play in a harder difficulty mode, its mean you will restart the game with the same level but with harder and stronger monsters, champions, bosses, and world bosses. In this way you will need a team to continue history. If this subject will be implanted in Forgotten Elements we will have the possibility to have a longer game, harder monster and better items then the game will be more fun to play and players will have the possibility to do something after reached level 30.
I propose 4 difficulty modees:



Normal Mode (None Changes)

Nightmare Mode:
-Monsters deals 150% damage
-Monsters have an add of defence of 50
-Monsters have a higher health point of 300%
-Champion and bosses have 1 random skill of more
-World boss items have 2 socks for put his lapis in
-Players have an add of luck of 25
-Players have a reduction resistance of 10
-Players gain 140% experience
-Players life leech and energy leech are decrease of 25%
-Items dropped have 140 % of better attributes
-Items dropped have 1 sock for put his lapis in


Hell Mode:
-Monsters deals 250% damage
-Monsters have an add of defence of 120
-Monsters have a higher health point of 600%
-Champion and bosses have 2 random skills of more
-World boss items have 3 socks for put his lapis in
-Players have an add of luck of 60
-Players have a reduction resistance of 20
-Players gain 190% experience
-Players life leech and energy leech are decrease of 35%
-Items dropped have 180 % of better attributes
-Items dropped have 2 sock for put his lapis in


UBER Mode:
-Monsters deals 500% damage
-Monsters have an add of defence of 200
-Monsters have a higher health point of 1000%
-Champion and bosses have 3 random skills of more
-World boss items have 4 socks for put his lapis in
-Players gain 300% experience
-Players have an add of luck of 100
-Players have a reduction resistance of 30
-Players life leech and energy leech are decrease of 50%
-Items dropped have 250 % of better attributes
- Items dropped have 3 sock for put his lapis in
- NEW ITEM TYPE: UBER Item (6 to 7 random attributes)




Normal Item UBER ITEM
ImageImage
What is a lapis stone? posting.php?modee=edit&f=2&p=4154
A lapis is a stone with attributes that can be add on socked item. The numbers of socks will depend of difficulty modees you are playing as lapis stones effects will depend of difficulty modee also.

www.youtube.com Video from : www.youtube.com


If you want to follow my Ideas:

suggestions-f2/news-skill-for-level-passiv-damage-skill-t817.html
suggestions-f2/better-talisman-system-balancing-news-emplacements-t800.html
suggestions-f2/lapis-system-t730.html
suggestions-f2/news-rewards-balancing-t792.html
character-guides-f13/the-best-pvp-real-time-t777.html





Greeting From France,
BLooDBuRNiNG

-Diablo Normal Mod :
Image
-Diablo Nightmare mod :
Image
-Diablo Hell mod :
Image
-Diablo UBER Mode (X2 Bigger in UBER)
Image[/size]
Last edited by BLooDFReeZiNG on 18. Feb 2012, 01:13, edited 1 time in total.
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby BLooDFReeZiNG » 20. Aug 2011, 22:25

bump :D
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby pwrBosh » 21. Aug 2011, 09:44

HALP!!!


I B LOST!!!


Can anyone point me to the FE forums please :P
Image

It is better to remain silent and be thought the fool
then it is to open your mouth and remove all doubt
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby Poff » 3. Sep 2011, 02:14

Might be interesting to make the content replayable, but that would need A LOT of balancing (not just imaginative numbers) and probably more than one server, because people would play on different difficulties of the same world.
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby BLooDFReeZiNG » 3. Sep 2011, 02:21

there is a possiblity for use one server just use a quadrian stone with all mod with arrow for change of mod ;)
hehe =D
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby shakesundfid » 3. Sep 2011, 12:53

First thing:
I like ur idea =D and i guess there will be much more players ingame if this update comes out, but i think that marlon and all players have to work on this and maybe to make more publicity for game and i think this update with different game mods will be good for high lvl players (30+). But i think the problem will be that u have first to lvl up to 30 or minimum to 25 that u could make it in nightmare world and lvl 30-35 for next mod, so marlon may make a mod easier than normal mod for new players and then normal, nightmare and so on....
But i guess that the main idea is good.
Sec Thing:
I have also a request to marlon, and that is that he should make 2 new worlds on the maps where is still place for them =D

have fun,
Crapman
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby BLooDFReeZiNG » 13. Sep 2011, 19:18

Hello everybody as you have constated i have a bit stoped FE but i have the wish you could answer opinion on my post for marlon could work on level 30+ stuff with new map new mob new skill new system etc..
have fun and maybe see you later
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby cpommert » 17. Sep 2011, 21:04

I have to admit this would be very cool. there are a lot of veteran players that could benefit from this greatly and it would make the replayability of this game a lot better. having a new type of item is exciting as well because it gives you more to collect :) . I do not know much about gaming and programing so i do not know how difficult it would be for marlon to make these changes but i know it would be worth it. :)

Good luck all FE players

XgOdX
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Re: DIABLO MOD FOR FORGOTTEN ELEMENTS !!

Postby BLooDFReeZiNG » 9. Dec 2011, 23:40

BLooDFReeZiNG wrote:
Hello Forgotten Elements community today I propose you some ideas for get a better game play with 3 news difficulty mod and a new system for implanting attributes on items with stone called lapis system, I hope you will enjoy.

I remade this topic because I will describe it with more accuracy and for it will be easier to understand what I written .




Difficulty Mod
What is a difficulty mod? When you start the game you enter in the first difficulty mod : normal mod. When you finish the game in a difficulty mod you will have the possibility to play in a harder difficulty mod, its mean you will restart the game with the same level but with harder and stronger monsters, champions, bosses, and world bosses. In this way you will need a team to continue history. If this subject will be implanted in Forgotten Elements we will have the possibility to have a longer game, harder monster and better items then the game will be more fun to play and players will have the possibility to do something after reached level 30.
I propose 4 difficulty modes:



Normal Mod (None Changes)

Nightmare Mod:
-Monsters deals 150% damage
-Monsters have an add of defence of 50
-Monsters have a higher health point of 300%
-Champion and bosses have 1 random skill of more
-World boss items have 2 socks for put his lapis in
-Players have an add of luck of 25
-Players have a reduction resistance of 10
-Players gain 140% experience
-Players life leech and energy leech are decrease of 25%
-Items dropped have 140 % of better attributes
-Items dropped have 1 sock for put his lapis in


Hell Mod:
-Monsters deals 250% damage
-Monsters have an add of defence of 120
-Monsters have a higher health point of 600%
-Champion and bosses have 2 random skills of more
-World boss items have 3 socks for put his lapis in
-Players have an add of luck of 60
-Players have a reduction resistance of 20
-Players gain 190% experience
-Players life leech and energy leech are decrease of 35%
-Items dropped have 180 % of better attributes
-Items dropped have 2 sock for put his lapis in


UBER Mod:
-Monsters deals 500% damage
-Monsters have an add of defence of 200
-Monsters have a higher health point of 1000%
-Champion and bosses have 3 random skills of more
-World boss items have 4 socks for put his lapis in
-Players gain 300% experience
-Players have an add of luck of 100
-Players have a reduction resistance of 30
-Players life leech and energy leech are decrease of 50%
-Items dropped have 250 % of better attributes
- Items dropped have 3 sock for put his lapis in
- NEW ITEM TYPE: UBER Item (6 to 7 random attributes)




Normal Item UBER ITEM
ImageImage


If you want to follow my Ideas :

suggestions-f2/news-skill-for-level-passiv-damage-skill-t817.html
suggestions-f2/better-talisman-system-balancing-news-emplacements-t800.html
suggestions-f2/lapis-system-t730.html
suggestions-f2/news-rewards-balancing-t792.html
character-guides-f13/the-best-pvp-real-time-t777.html





Greeting From France,
BLooDBuRNiNG
BLooDFReeZiNG
 
Posts: 510
Joined: 07.2011
Gender:


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