Diablo Mod For Forgotten Elements

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Diablo Mod For Forgotten Elements

Postby BLooDFReeZiNG » 20. Aug 2011, 16:37

Hello Marlon,
I have worked hard for show me what could be the future of Forgotten Elements.
The problem in Forgotten Elements is after finish the game and raise level 30 you don't have much to do and i propose something for change that. All my ideas come from of Diablo and Forgotten Elements look much to diablo :D
And this is so AWESOOOOOME :D

Like diablo it will be interesting for hight level to have a possibility after finish the game in normal mode
to have a new mods :

After finish the game in normal mod you can open Normal and Nightmare
After finish the game in Hell Mod you can open normal, Nightmare and Hell
After finish the game in Hell mod you can open normal, Nightmare, Hell and finnally UBER

More you raise in mod more the item value raise, loot pourcent raise, and new items could be added like that
Like on ancient armor max stat in normal is 6 in nightmare it could be 8, hell 10, hardcore 12
If you loot a item +20 health in normal mod, The same item will be +25 Life in Nightmare, +30 Life in Hell, +40 In UBER


-Normal Mod (Normal Monsters, No changement)
-Nightmare Mod (x1.5 Damage, +50 Defense, x 3HP, Item 33 % Better, -10 All Resn, x3 XP, +10 Lucks, 120 % Loot)
-Hell Mod (x2.5 Damage, +120 Defense x6 HP, x Item 66 % Better -20 All Res, x6 XP, +25 Lucks, 150 % Loot)
-UBER Mod (x5 Damage , +250 Defense, x12 HP, Item 100 % Better -30 All Res, x10 XP, +50 Lucks, 200 % Loot New item Add After Purple UBER ITEM)


Normal Item :
Image
UBER ITEM :
Image


I propose also like diablo attack speed, cast speed of Boss raise as mod raise, their color could change also.
Like Thgaa
-Diablo Normal Mod :
Image
-Diablo Nightmare mod :
Image
-Diablo Hell mod :
Image
-Diablo UBER Mode (X2 Bigger in UBER)
Image
BLooDFReeZiNG
 
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Re: Diablo Mod For Forgotten Elements

Postby BLooDFReeZiNG » 20. Aug 2011, 16:42

But the only problem will be the server
Because if someone kill a boss in normal and a other person do the same boss in uber it will be very easy for the uber person for kill the boss...
But this could be fixe with different server
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Re: Diablo Mod For Forgotten Elements

Postby unknown54 » 20. Aug 2011, 16:57

First idea i agree with BloodFrezzing, how this could happen :roll: Neverthe less i think there is still spots for 2 cities in Quardian stones, and after finnish this 2 cities, there is good idea to add new difficulty like in diablo. I dont think, it must be new 3 addition levels, but just one - nightmare. More Hp, damage, exp, etc. Good idea.

But it will cost a lot of times to think about new items, new skills for levels 39,49,60,...etc., etc.
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Re: Diablo Mod For Forgotten Elements

Postby BLooDFReeZiNG » 20. Aug 2011, 17:09

For new items Mister i have allready propose the idea here
if you are agree Stop to make war and do the peace =P
Marlon stop log and answer for this reason do it for peace, do it for marlon
BTW i still have 2 Migght of gem if u want loot a little bit 30 skill item
I dont need ur money just fun ;)

Do you like my ideas for balance the game ? =P
News Skills + News mod
I believe much idea of reckoning from attachment item it will be insane

Forgotten Elements is the best game ever
We should work together for get it better

PEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE :D
Marlon if you hear me i try once more to do peace for you ;)
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Re: Diablo Mod For Forgotten Elements

Postby Swole » 20. Aug 2011, 19:53

or there could be added quadrian stones for each difficulty instead of more servers
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Re: Diablo Mod For Forgotten Elements

Postby BLooDFReeZiNG » 20. Aug 2011, 19:57

Awesome idea jas :shock:
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Re: Diablo Mod For Forgotten Elements

Postby BLooDFReeZiNG » 20. Aug 2011, 19:57

but it will use room we will need a other bags soon :D
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Re: Diablo Mod For Forgotten Elements

Postby BLooDFReeZiNG » 20. Aug 2011, 20:02

Uber okturion will have 500 000 HP :D
and uber Sorkal will be a freakig tank...
12 000 000 HP :o
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