Holes for dungeons

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Holes for dungeons

Postby pwrBosh » 3. Sep 2010, 19:24

Removed spoiler

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Last edited by pwrBosh on 3. Sep 2010, 21:09, edited 1 time in total.
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Re: Holes for dungeons

Postby DGDolph » 3. Sep 2010, 19:36

First of all, I'm sorry for that! I was afk for about 5-10 minutes and didnt notice that I was blocking the hole...

Further, I spoke to Marlon yesterday and he agreed that the "hole" entrances might get bigger.

Another feature I'd suggest is a button that en- and disables the visibility of other players. That might be very useful if there are some more players online in the future. Just imagine there'd be 50 People in town :o

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Re: Holes for dungeons

Postby Marlon » 3. Sep 2010, 19:51

The holes should be bigger in general, yes.
But I don't understand why there is a problem to use entrance, although there is a character around.
Just click on the place, the hole is located.
You should enter it immediately.
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Re: Holes for dungeons

Postby pwrBosh » 3. Sep 2010, 19:59

@DGDolph ok np :)
Last edited by pwrBosh on 3. Sep 2010, 21:10, edited 1 time in total.
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Re: Holes for dungeons

Postby Marlon » 3. Sep 2010, 20:26

pwrBosh wrote:@DGDolph ok np :)

@Marlon if a player is standing at the bottom of the hole there char is covering it all, ie: i hover my mouse all over the hole and all i see is the choice to look/trade with the player with no way to select the hole.


Oh ok, im gonny check that. Btw, I am planning to renew the whole chatsystem and add a complete new social system. Then the problem is obsolet.
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Re: Holes for dungeons

Postby Cetra » 10. Sep 2010, 22:55

In light of this topic, I would also like to mention similar issues with characters lingering for longer periods of time, blocking both NPCs and the "Treasure" stash also. Thanks.
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