making disappear after some seconds /minutes make the stat "Minion health" totaly senseless.
also a limitation make summoners senseless who uses more than 1-2 minionskills.
of course afk-farming is a difficult theme.
an autologout would be a good thing to prevent it.
of course there are possibilties to prevent an autologout.
but if you really want you can also login with different chars at the same time. or writing a bot that farm automatic in one area.
but kill the whole summonerclass is that what you want? o.o
i also dont think so that afk-lvling kills the market, coz there spawn not so much mobs in your range. also the most items disapear.
and you dont make much exp.
i said.. i tested it. its more a waste of energy to make that.
and to the argument of reckoning.
45k hp in 20-45 seconds
summoners can only deal in PvE high dps.
and that only with very high minionstuff and 8returnedfriends + werewolf + other summons.
furthermore a lot of classes can deal 1k dps or much more...not only summoner...
in PvP the dmg is really low, coz the best summoner-skills are
revive and returnedfriend.
btw.: a limitation wouldnt solve the afk-lvling. it would take only more build-possibilities out of the game.
maybe some skills should be nerfed..so that you cant have so much returnedfriends and so on.
but if afk-farming really ruins the game we need another solution for it.
not nerfing mobs.
in theorie a char with high dmg reflect-eq + health-regeneration +some def (maybe +regrowth) can also be a good afk-farmer.