IsodorRodosi wrote:The only fair paymentmetode is a buing price for te game / addons / patches bzw. buyable skins / outfits / decoration.
Unbalance the game by implement buyable items / content / Expbonus / lootbonus will make forgottenelements nothing bette like all the other crapy "free to play" games. Atm its an good game, i will pay for the game itself, and addons.... but i will leave, when u copy the "free to play" model.
I don't want to make this game as every other "free 2 play" game out there!
I think you are right and paying for "unnecessary additional content" seems to be a nice payment model.
But I have chosen to sell skill reset runes (+stat reset runes) and add options to change your character visually (different chat text color, showing achievements to other players...).
For example "Diablo II" had no skill reset option for about 10 years and it was a great game which nearly everybody liked.
FE is going to offer those runes to give an "additional support for beginners".
None of the skills should be chosen as "temporary solution", every skills should have their advantages and disadvantages. And of course even fireball should be one of the strongest fireskills against a single monster in the late game.
If somebody have mislearned a skill or do not want to use it anymore, he has the opportunity to learn another one and train it. But for a level 30+ character it would not make sense to learn a new one, as the other skills would have reached a quite high level.
So those runes are great for beginners, not for veterans.
Veterans would supposable plan their character build more careful.
I don't see any problems in those runes, no balancing advantage for players who invest money here.
A cash shop and virtual currency would mean a problem, but this model I will never integrate in FE.