starting the game...
|9. Jan 2015, 05:14|
the game is pretty decent, but few will ever see it. i experienced this myself but i continued and figured i'ld just post something about it. then i had forgot then my friend i got to play experienced it and just turned the game off.. makes me wonder how many others do the same thing..
but basically you start the game, you create a character, the game loads, and you're already being attacked. you don't know if you have a weapon, any skills, or even how to attack but mobs are already attacking you... so now you're fresh in a game not knowing anything and being attacked by multiple mobs.. you enter panic mode and are too freaked out to figure anything out and them bam.. you're dead.. log off, never return...
need to make an area there the the spiders don't enter or even better yet when a player enters the game give them a buff that prevents mobs to agro to them until the players first attack. then a player can enter game, check things out like skills and stuff, and walk around a bit without being mobbed by a bunch of spiders but once he attacks the buff is removed and the game is on
|3. Jan 2015, 05:27|
from Aaron Simon
I was just wondering if this game is also for linux...
thanks for an answre
the game has potential yet is pretty much unknown, needs adv
|14. May 2014, 00:39|
uhuh, the game lacks playerbase, thats why the crafting system is pretty useless for solo and this game aint single player.. thats why i believe you guys should spend some time to advertise it at least on the major and well known mmo portals and send invites for "first look impressions" to portals like mmohuts dot com mmoattack and so on... im pretty sure the game has plenty of potential, but its barely playable with low playerbase, or at least its major content...
so things i suggest for now are the following
1. more adv and game info spreading... and at least make 1 trailer for the game
2. more events, it doesnt have to be anything major that takes lots of coding or map arraying,
like --- capture the flag - 5v5, 10v10 pvp,
- after selecting a color at npc, ex. blue - red, each team is spawned in a small map, both teams having a one flag, whoever steals the flag ex. 5 times, wins 10.000 gold x 5
---region fortress (after you implement party/party chat channel + clan/guild/ guild chat channel)
- same like the one above, party of 5/10, whoever kills their regional mini boss first wins(or time limited, whover kills it faster), xx medals, with which you can purchase goodies to upgrade your clan/guild or w/e rewards
3. increase normal drop rate for crafting items, lower the sell-back-to-shop prices for the crafting mats, same goes with the prices at npcs
these things don't take too much time to create, the party button can be easily added to the current options equip/trade/pvp, there are already plenty of small maps that can be re-used with a dif name, add a few re/spawns for players and mobs and ... thats about it
and plenty more just like that, it doesnt have to be very sophisticated or time consuming for you, but the more events the are ingame, the more player interactions are required, same goes with any other ingame sys like crafting... auction and so on
just my 2 cents minus yer loss.. and thats about it, i'm just a game tester that doesnt spends too much time on one game, but even if one like me gets stuck in game because of the lack of playerbase, think about how the daily players struggle to keep playing...
Problem with Mob Spawn/Respawn -1 Ferral Shamans
|9. May 2014, 11:27|
i think the mob tables for these mass respawning mobs are either screwed or something is def wrong, because i dunno if its a bug, but they pretty much appear on plenty of mini or big maps and instakill anyone, if they dont kill you they will pretty much kill/crash your game or for those with linux kill their sys by overloading the resources, those mobs respawn 1/5 1/10 every time one is killed 5 more respawn while their mini leader has ressurect and self healing skill, when i had to kill morak i died like 20 times before i figured that the only way to avoid getting insta killed is by having plenty of % speed on items and having to blindly outrun half of the map before npcs/mob tables spawn or show on the screen, but if you are not a summoner pretty much you have no chance whatsoever, now even tho those goblins should only be spawned on their maps, they pretty much spawn 2/3 out of the blue even on the higher level maps, and if your minions kill 1, when you come back l8r on that map, you will find between 50 and 100... wich pretty much kill any possible way of doing your quests,
now my suggestion is the remove those goblins respawns from any other maps, then where they belong, on the maps where morak is located and thats about it.... otherwise these so called "bugs" will kill all the playerbase left... since there is no fun in dying pointesly while trying to do your quests...
|11. Mar 2014, 09:24|
plz marlon if you hopefully get this. i have one thing to ask you. get rid of the tutorial!! just get rid of it completely. the intro quest that is have ppl pop up in the first town. i say this because i have tried to get a lot of ppl on this game but basically everyone gets bored of the game and refuses to get past the tutorial. they cant grasp just how great this game actually is.
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