Hello Forgotten Elements Community!
Many of you may have wondered, why I was so busy the recent weeks.
And many of you probably know, that I am the only one working on this game and developed it from scratch in plain old JAVA without using
foreign game engines, frameworks, etc.
This may sound like a cool thing but it also has some drawbacks.
So this game doesn't get the consumer acceptance it has deserved, because many people think that the graphics are outdated and dull.
There are probably some of you out there who would think like me: "Hey this is a cool game, reminds me of older games I have played and loved!"
And I feel kind of nostalgia when I play interesting 2D games, too.
But the truth is that most of the players leave this game, even before completing the first quest or smashing the first monster.
The few among you who would give it a chance sometimes experience, that the game crashes or it runs slow at some stages.
And here is the problem:
Developing an own smooth running graphic engine is a bunch of work and I think it would go beyond the scope for one person, who actually doesn't get payed for that.
So I decided to work over the whole graphical part of Forgotten Elements and use the handy and programmer friendly 3D Engine JPCT (http://www.jpct.net
So if all runs fine Forgotten Elements will transform into a Isometric 3D Hack N Slay!
But don't be afraid! You will keep your characters, your items, your experience, all you have gained in the world of Forgotten Elements!
There just have to be a change, and I think most of you will agree to this.
And for those who want to keep playing the 2D version, there will still be an opportunity to do that!
I have just finished developing a small test program, which shows how the game might look in 2012. Just click on the link and execute the program:http://www.forgottenelements.com/rpgexa ... ample.jnlp
Now there comes the interesting part for YOU!
Because transforming Forgotten Elements into a 3D game means a lot of work I need your help. Just after finishing the programming, I need tons of models and textures to integrate them in the game. Because I already made all "Ingame-objects" in Blender3D, I just have to decimate those polygons and save it in another format (md2 and 3ds).
So the part for creating models is not the hard/time consuming one.
But I need textures for monsters, obstacles, items and so on. And working with a brush tool in GIMP/Photoshop is not my main area of work.
So you have the chance to participate in Forgotten Elements and its future.
If you are interested, send me an email or answer this thread, if you need help in creating textures let me know.
I can give you tipps, tutorials and explain basic steps.
All I expect from you is that you are familar with creating 2D graphics, that you are creative and that you already worked with GIMP, Photoshop or a similar program.
I think its self-evident that I can't pay you for this, but you have the chance to participate in a growing big project!
Together we can make a unique and popular game out of Forgotten Elements!
Thanks for your loyalty!