i agree in all points cetra =)
i wanted to write also this points with no leech and the massive eq that you need. but i thought: short reply would be better xD
as i said...i think the dmg is ok.
of course there should be a limit. dealing 2k dmg or more with one hit in pvp its maybe too op. (i know atm you havent this amounts...we need more time too see, if the dmg is maybe a little bit too high)
only the fact that it is so fast as slam and crush isnt balanced if you see the other skills that deal a bit more dmg. like luckybash, eviscrate, stampede or other ones.
than they should be also have a lower cd, or? *sarcasm*
i think its really hard to balance this skill.
but if you say that a higher cd isnt so bad for you (in pvp) i think that would be a good middle-way.
(yesterday you said you are thinking of choosing wildfire for pve^^. i think thats a very good idea^^ you lost "only" 1 skillslot.)
i think nearly all players would say that blazingstrike make too much dmg, coz you onehit them all. (i like it so. *want to make that clear*)
i say only that there should be a limit. if you deal very huge hits with high dmg normaly (know it from other mmorpgs) the cooldown is high.
much people call such a build "spiker".
the other extrem would be a char with insanly attackspeed, drains and slowing skills. this skills deals low dmg.
but all in all the dps is more or less the same. (that must not so here, i think)
the good thing on a spiker is that your enemy have no time to heal or defend himself.
the good thing on a fast-hitter is that his lower dmg is constant there.
but if you can spam a spike-skill...you see what i mean?